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Chapter 14 — Problem Reduction Guide
The hardest skill in competitive programming isn't knowing algorithms — it's recognizing which algorithm to use. This chapter teaches the meta-skill: how to transform an unfamiliar problem into a familiar one.
Many hard problems become manageable once you find the right reduction. The reduction itself is the hard part — and that is what this chapter trains.
Navigation
Coming from: Chapter 13 — Worked Solutions — detailed thinking transcripts for real contest problems
This is the terminal chapter of the book. From here, the natural next moves are upsolving with the reflections corpus (reflections/), browsing TOPIC-CARDS.md and DECISION-ENGINE.md for retrieval, or returning to a specific chapter for depth.
Files
| # | Topic | What You'll Learn |
|---|---|---|
| 01 | Graph Modeling | Many problems become clearer once you name the nodes and edges |
| 02 | Binary Search Reductions | "Find optimal X" → "Can we achieve X?" |
| 03 | DP State Design | The art of choosing what to remember |
| 04 | Data Structure Augmentation | Making standard DS solve non-standard problems |
| 05 | Problem Transformations | Coordinate compression, complement, dual, and other transforms |
| 06 | Reduction Patterns | A catalog of "if you see X, think Y" |